What's Coming
The road ahead for Lapilli Stones
Lapilli Stones is finished in the sense that matters — the game is complete, and every update below is free to anyone who owns it. This page is where the next chapters get written down. Dates are deliberately absent; the work is done when it's good.
The Companion Book
Next
- A full companion book, included with the app. Over a hundred and sixty pages on the game — its rules, its shapes, its strategy, and the legend it comes wrapped in — delivered inside the app itself. No purchase, no code, no catch: if you own the game, you own the book.
- First move or second, in your record. The record already knows who you played and under which rules. It will also know whether you opened the game or answered it — because that, not the colour of the stones, is where most players find their weakness.
- Every game written down. Games are recorded as they're played, in a plain notation you can save, export, and send to another player — or to us. This lands early on purpose: every game recorded from here on becomes part of your history for what follows.
Study Your Games
After that
- A mirror for your play. The same judge that powers the computer opponents reads back through your recorded games and finds the mistakes you repeat — the capture threat you keep missing, the open three you keep forgiving — and shows whether they're fading as you improve. All of it on your device; your games are read by your own machine and no one else's.
- Walk back through a finished game. Step move by move through a game you've played, with the computer's read of each position beside you. Turning “I lost” into “I lost here.”
- A proper end to a game. The final board, the captures, the count of moves — and the things you actually want next: rematch, review, export.
- Rematch, with the first move swapped. One tap to play the same opponent again, from the other side of the opening.
- Your matches, on the board's edge. Correspondence games move out of the settings and onto the main screen — a sidebar list on the bigger screens, a slim strip of name-chips on the phone — so seeing whose move it is never costs a tap. (A tester's suggestion, from the family that tests everything.)
The Practice Board
Later
- A board with two bowls beside it. Place stones wherever you like, work a position out by hand, and keep a note of what you found — no turns, no opponent, no clock.
- The book's problems, playable. Positions from the companion book, opened on a real board, with your solutions remembered.
- A hint that tells you why. Not just where to play, but what it's answering — in the language the book teaches.
Ideas are welcome and often become entries on this page. Nearly every improvement in the game so far started as a message from someone playing it — write to
lapilli-stones@proton.me.